PES League World Tour 2018 named as official UEFA Champions League esports competition

The longstanding commercial union between Konami’s Pro Evolution Soccer series as the UEFA Champions League has scored yet another wonder goal.

The Japanese publisher’s PES League World Tour 2018 has now been named as the official UEFA Champions League esports competition. This bodes well for a potential extension to the three-year agreement struck between the pair in 2015.

Currently PES is the only video game series to offer an official and licensed recreation of the Champions League.

The partnership now stands in opposition to the very tight-knit relationship between FIFA and EA that sees the latter’s hugely successful FIFA series currently leading the way in esports football.

Indeed, few esports teams currently have a PES pro among their ranks. This is something Konami will need to change if it has serious aspirations for PES esports.

“I am delighted to be able to work with UEFA for this opportunity,” Konami Digital Entertainment president Hideki Hayakawa said, “not only to bring an exciting experience for the participating players, but to also be able to provide Football fans from all over the world an opportunity to enjoy this competition first-hand at the physical events or through live streams.”

UEFA Events SA marketing director Guy-Laurent Epstein added: “We look forward to this season’s PES eSports events and the opportunity it provides for gamers and viewers to further engage with the UEFA Champions League brand.”

Celtic takes first step into esports with online FIFA tournament

Celtic Football Club has announced an online FIFA 18 tournament, starting this October, that will pit players against each other in online matches to win Celtic Champions League tickets and a variety of other prizes.

The tournament will see players battling it out, all playing as Celtic, in head to head matches. It will be open only to residents of the UK and Ireland who are aged 16 or over, can play on an Xbox and can stream their games online. This is Celtic’s first step into esports, but it’s quite a substantial one, especially if you’re a Celtic fan.

The winner will get a bundle of Celtic goodies: a 2017/2018 home top, a scarf, two tickets to Celtic’s Champions League match against Bayern Munich at Celtic park, a trip to Paris for Celtic’s Champions League match against Paris Saint-Germain and the chance to play a showdown FIFA match against one of PSG’s FIFA players.

This showdown match seems to suggest that the winner of the tournament will then go on to represent Celtic in their face-off against PSG, which could mean that Celtic are looking for a FIFA player to represent them full-time, although it’s unclear if that role could be offered to the winner of the tournament, or someone else entirely further down the line.

It’s unclear who will be entirely yet, but Epsilon’s professional FIFA player Anthony ‘Guigsey’ McGuigan is a noted Celtic fan and has tweeted his intent to compete in the tournament. Whether he can win the 1024 player contest remains to be seen, but as the prize is primarily of value to a Celtic fan that is also a professional level FIFA player, he may not have too much top level competition.

Kairos Media acquires esports brand Lightning Pandas

Social media focused digital communications agency Kairos Media has announced its acquisition of esports outfit “Lightning Pandas”, which was co-founded by Michael Craddock and Call of Duty pro Shane ‘ShAnE’ McKerral.

Craddock is also a co-founder of Kairos Media, and the acquisition marks Kairos’ entry to the esports business, using the Lightning Pandas brand for their activities in the space. Lightning Pandas has actually been dormant for the past three years, although the brand was previously a well-known Call of Duty team that got some attention through YouTube and bold branding.

To kick things off, Lightning Pandas have signed Sean ‘Dragonn’ Allen, a professional FIFA player who has previously donned digital studs for West Ham United as their first-ever FIFA player.

Allen said in a statement: “I couldn’t be happier to join the Lightning Pandas and become their first esports player. The experience, resources and knowledge of the company presents me with an invaluable opportunity to progress as a player and build my online presence. This is a massive move in the right direction for me and I’m really excited for the future.”

Allen is one of the better known FIFA players, especially in the UK, although his star has waned recently, Allen failed to qualify for the FIFA Interactive World Cup (FIWC) this year but did coach Unilad’s winning player, Spencer ‘Gorilla’ Ealing, who shared the winning moment with Allen on the stage.

Regardless of performance, Allen is still a hugely popular and well known figure in the UK FIFA scene, with a popular Twitch and Youtube following.

Rahul Uppal, Kairos’ esports manager, added in the press release:  “Following their three-year hiatus, we’re excited to announce the official return of the Lightning Pandas. While most people will recognise the Lightning Pandas as the creative offspring of Mike and Shane, we’re now in a strong position to take the organisation to the next level.

In addition to this, we’re delighted to welcome a player of Sean’s calibre to the Lightning Pandas, who does not only share the competitive ambitions of the company, but also our vision for the future.”

Pro Sports Owner Jeff Vinik Close Out Super League’s Series C Round

Nickelodeon, DMG Entertainment, SoftBank ISAT, and Pro Sports Owner Jeff Vinik Close Out Super League’s Series C Round with $15 Million


Entertainment, Media and Sports Titans Drive $28 Million Total Invested Since 2014 Founding of Leading Esports Gaming Platform

SANTA MONICA, Calif. – June 29, 2017 – Super League Gaming, the global community platform that offers accessible esports competitions, content and social interactions for amateur gamers, today announced that it has received $15 million in Series C funding from Nickelodeon, a division of Viacom, DMG Entertainment, a SoftBank-managed fund, Toba Capital, Cali Group and multiple traditional professional sports team owners including Jeffrey Vinik, owner of the NHL’s Tampa Bay Lightning, and aXiomatic, a premier esports entity backed by professional sports and media leaders. To date, Super League has raised more than $28 million, with earlier participation from investors including Cinemark USA, Inc., ET Capital and Quadrant Management.

“Esports is exploding in popularity around the world, but the current landscape is lacking an open, easy access point for aspiring gamers and enthusiasts to connect and participate,” said Ann Hand, CEO of Super League Gaming. “With our online and live in-person events, we’re leading the way in bringing gamers into esports in a safe, fun and socially rewarding way. Our city-based clubs add a sense of belonging and fandom currently missing from esports.”

Founded in 2014 with its initial offering of Minecraft events in movie theaters for kids, Super League has now hosted more than 30,000 kids in friendly competition over six seasons of play. In November of 2016, Super League expanded its offering by introducing the world’s most played video game, League of Legends, to its competitive events series in partnership with Riot Games. There has been one season of League of Legends intercity tournament play, with the second season launching online in July in 12 markets across the United States.

“We are excited to enter the world of esports through our relationship with Super League, which has a loyal and growing fan base of kids,” said Matthew Evans, Executive Vice President of Digital and New Business, Nickelodeon. “Nickelodeon is interested in esports because gaming is an important passion point for kids today, and forging this partnership with Super League puts us at the forefront of where kids will be playing next.”

“Fans worldwide are ravenous for esports, both as spectators and players.  No one is better than SLG to bring organized amateur esports to the biggest markets in the world,” said Dan Mintz, CEO and Co-founder of DMG Entertainment. ”We are excited to partner with SLG and expand its footprint globally.”

Super League pioneered the way for accessible esports competitions by introducing City Rec and City Champs, establishing the structure and model for amateur esports rooted in one’s locality. These city-focused teams mirror the benefits of traditional sports teams and bring gamers together in a way never before possible. The Chicago Force will be defending the title for the second season of League of Legends City Champs, while the reigning Minecraft City Champs are the LA Shockwaves.

“In my career in professional sports, the most exciting thing is the energy and enthusiasm that fans show for their city’s teams,” said Jeff Vinik, owner of the Tampa Bay Lightning. “Go to any Super League event, and you will see the same energy of players and fans cheering for their city’s team that we see in the NHL.”
To learn more about Super League Gaming:

About Super League Gaming
Super League Gaming (www.SuperLeague.com ) is the world’s first, biggest and most accessible esports league for gamers that takes place both online and in-person gaming arenas. Our community building platform enables unique, local gaming experiences for players around the world of all ages and levels to experience recreational and competitive gaming, content creation and sharing, and social networking.  Super League has pioneered city teams in esports tapping into gamers desire for more connectedness and the inherent desire to represent and root for their home team. Our current catalogue focuses on Minecraft and League of Legends and establishes movie theatres as the ultimate arenas to experience some of the world’s most popular games in a new and social context. The current offering focuses on amateur esports in local, intimate gaming arenas, but the potential offers and venues are boundless.

GET YOUR WINTER WEEKEND RUSH … AT RUSH!

Want to learn more about esports, meet and talk to pro players, watch SA’s top teams compete, and maybe even enter a competition yourself and win some prizes? Then Rush is where you want to be next weekend.

Designed by the creators of the legendary rAge (really Awesome gaming expo), the inaugural Rush event, powered by HP OMEN, is a first for esports in South Africa and is set to become an annual showcase of all things esports.

Taking place between 21 and 23 July at the Sandton Convention Centre in Johannesburg, Rush will feature a variety of competitive esports tournaments hosted by leading local organisations across  dedicated esports stages, with live shoutcasting (commentary) by some of South Africa’s top shoutcasters. South Africa’s best competitive gamers and clans will compete for the honour of taking home the glory, as well as for a host of incredible prizes.

Four main stages will be showcasing popular titles such as Counter-Strike: Global Offensive (CS:GO), FIFA 17, League of Legends, and Street Fighter V. Fans, supporters and enthusiasts will be able to watch all the competitions live on big screens, with dedicated seating areas at all the stages. In addition, visitors will also be able to sign to enter exciting tournaments across a range of games like HearthstoneFIFA 17Street Fighter V and Metal Slug. There are some awesome prizes up for grabs, so anyone with even a passing interest in video games is encouraged to come and take part.

Rush is an exciting, compelling showcase of everything that South African esports currently has to offer. We’ve created a unique experience that will appeal to both casual and hardcore gamers, and one that will serve as a visual introduction to anyone who doesn’t know what all this esports fuss is about,” said Lauren Das Neves, marketing manager for Rush, NAG and rAge. “Having been actively involved in the local gaming industry for the past 20 years through NAG and rAge, Rush is a great platform for us to build, empower and connect with new and existing esports communities.”

Big news for Kaizer Chiefs supporters is that they’ve announced their participation at Rush. The club has partnered with sponsors Vodacom and Nike for the event, giving gamers a chance to battle it out at the Kaizer Chiefs esports stage. Gamers will go head-to-head in the FIFA 17 tournament in a bid to be the ultimate winner. To enter the Kaizer Chiefs tournament at Rush, visit www.acgl.co.za/kaizerchiefs to sign up. Entry to the tournament is free.

For Warcraft and Hearthstone fans, Kwesé will be hosting a Hearthstone Fireside Gathering at Rush. There is R30,000 cash in prizes for winners across the weekend, with the player in the daily top spot walking away with R5,000. Second and third place get R3,000 and R2,000 respectively. There’s also a gaming notebook from MSI up for grabs, so all you need to do is shuffle those decks. In addition, there’s a casual tournament for those keen for some arrive-and-play fun.

Other activities include PlayStation VR, arcade cabinets and retail stands, so there’ll be plenty to do while you’re taking a break from all the esports action!
If you’re a fan of old-school, arcade-style gaming, then be sure to visit the NAG Arcade / Eurasian Entertainment stand. Try your hand at Metal Slug, set a high score, and the player with the highest score at the end of the weekend will win an arcade machine that oozes retro coolness.

Matrix Warehouse will be running a fastest-lap challenge on their stand with mystery prizes up for grabs each day.

Orena is ramping up its Fight Night offering at Rush, with the casual Street Fighter V tournament set for an EFC-sized boost. EFC Worldwide welterweight champion Dricus du Plessis and bantamweight champion Demarte Pena will battle it out in an exhibition match in the OFN octagon at 11:00 on Sunday 23 July, with other EFC athletes waiting in the wings to challenge them. You won’t want to miss this epic battle! Gamers can enter the Orena Fight Night challenge and stand to win R20,000 at the end of the season.

Orena is also offering the chance to qualify for ESWC for CS:GO on one of the main stages. “The country’s best esports teams will be fighting it out in a world-class arena, for the opportunity to take on some of the best players on the planet,” says Luca Tucconi, Operating Executive at Orena. “The competition is fierce and the prize is massive – and we have one or two surprises up our sleeves for the winners”.

Alongside this high-adrenaline and hugely entertaining line-up, one of the other exciting features of Rush is South Africa’s first Winter NAG LAN – an opportunity to experience multiplayer gaming with hundreds of likeminded gaming enthusiasts packed into a single venue.  A NAG LAN ticket also gives you access to the Rush event for the full weekend. Casual competitions for Dota 2and Rocket League will be hosted in the NAG LAN, with hardware peripheral prizes up for grabs, kindly sponsored by Apex Interactive. A formal competition for Call of Duty: Infinite Warfare will also be hosted in the NAG LAN for 16 teams on PS4 in the NAG LAN with a total of R19,000 in prizes to be won.

If you haven’t yet bought your ticket for the NAG LAN at Rush, there are still some available at Computicket. As part of the NAG LAN Rush launch offer, upon purchase of your NAG LAN Rush ticket for R600 you will automatically qualify for, and be guaranteed, a NAG LAN at rAge ticket, which will then only cost you R450. This once-off offer applies to any NAG LAN at Rush tickets that have already been bought.

Pink-IT will hold its first annual summit at Rush over the course of three days. Pink-IT is designed to build a supportive and inspiring community for women in technology and foster a culture of sharing, collaboration, discussion and inspiration for female software developers. The first annual summit will bring together companies interested in hiring female software developers in South Africa, opening up opportunities for women in the industry. The summit will be a jam packed weekend  for all  female software developers, game developers, UX designers, graphic designers and animators who also want to learn how to build a mobile-based esports game using BlueMix.

If you, your friends and your family want to come and watch all the esports action as it happens, you will need to either purchase a Day Ticket (valid for entry for one day only), which costs R50, or a Weekend Ticket (valid for entry for all three days), which costs R100. Tickets are available at the door or at Computicket.

For more information on the NAG LAN you can email info@naglan.co.za .

For more information on how to enter into any of the tournaments being hosted at Rush email lauren@nag.co.za .

21, 22, 23 July
Exhibition Hall 2, Sandton Convention Centre, Maude Street, Sandton
Friday: 10am-8pm
Saturday: 9am-9pm
Sunday: 9am-4pm
www.rushesports.co.za

U.S. REGISTRATION BEGINS FOR NBC SPORTS GROUP AND FACEIT’S “UNIVERSAL OPEN” ESPORTS TOURNAMENT

Registration for 2v2 Rocket League Tournament Featuring $100,000 Prize Pool Now Open on FaceIt.com

Qualifiers on FACEIT to Take Place July 19-20 and July 25-27

NBC Sports Group, in partnership with online competitive gaming platform FACEIT and developer Psyonix, announced today that U.S. registration for the “Universal Open” – an inaugural esports tournament open to gamers of all skill levels – is now underway on Faceit.com.

The Universal Open is a 2v2 tournament featuring Rocket League, the sports-action hit with a community of more than 33 million players, developed and published by San Diego-based game studio, Psyonix. Click here to register for the Universal Open. The tournament will utilize FACEIT’s competitive gaming platform, and numerous NBCUniversal and Comcast regional, national and international assets.

The tournament begins with the Qualifier stage played on FACEIT from July 19-20 and July 25-27. The NBC Sports Regional Networks will each hold online Qualifiers which will be organized geographically. An additional Qualifier will be held for the remainder of the United States (U.S. Open Qualifier). All Qualifiers are open to residents in the United States and Canada.

The tournament will then move on to the Regionals stage where top performers in the Qualifiers will compete live at select NBC Sports Regional Networks studios on the weekends of August 5-6 and August 12-13. These competitions will be live-streamed on the NBC Sports app and Telemundo En Vivo app, as well as other social media platforms, with portions televised live through the NBC Sports Regional Networks. The Regionals for the U.S. Open Qualifier will be played online only via FACEIT.

The Universal Open will culminate in a two-day Grand Finals on August 26-27 at Esports Arena in Santa Ana, Calif., featuring 16 total teams competing for a $100,000 prize pool. The Grand Finals will be livestreamed across the same channels as the Regionals and be televised live in the U.S. on NBCSN, and on Syfy in the UK, Germany, Australia and multiple countries across Latin America. In total, more than 40 hours of event coverage will be presented across live-streaming, video-on-demand, and linear platforms. Click here for more details on the Universal Open, including a complete list of dates for the Qualifiers, Regionals and Grand Finals of the Universal Open.

Following is the complete list of dates of Qualifiers, Regionals, and the Grand Finals.

UNIVERSAL OPEN – U.S. REGISTRATION AND TOURNAMENT BRACKET

Date
Qualifiers
Regionals
Grand Finals

Wed., July 19
U.S. Open Qualifier
[Faceit.com]

Thur., July 20
1) Mid-Atlantic Qualifier
[Faceit.com]
2) Philadelphia Qualifier
[Faceit.com]

Tues., July 25
1) New York Qualifier
[Faceit.com]
2) New England Qualifier
[Faceit.com]

Wed., July 26
Chicago Qualifier
[Faceit.com]

Thur., July 27
1) Bay Area Qualifier
[Faceit.com]
2) Northwest Qualifier
[Faceit.com]

Fri., July 28
U.S. Open Regional
[Faceit.com]

Sat., August 5
East Regional
[Philadelphia, Pa.]

Sun., August 6
Northeast Regional
[New York, N.Y.]

Sat., August 12
Midwest Regional
[Chicago, Ill.]

Sun., August 13
West Regional
[San Francisco, Calif.]

Sat., August 26
Grand Finals – Day 1
[Santa Ana, Calif.]

Sun., August 27
Grand Finals – Day 2
[Santa Ana, Calif.]

University of Leicester and global esports company

University of Leicester to offer unique esports course to help students gain experience in the video games industry

 

Partnership between University of Leicester and global esports company ESL UK to provide students with valuable insights into esports business

The University of Leicester is partnering with the UK arm of global esports company ESL to develop a unique course to help students gain valuable insights into the esports industry.

The course, which is the first of its kind, will help students to gain knowledge in developing services for esports, giving them hands-on access to data and intelligence from esports specialists to provide them with a unique advantage in gaining employment in the sector.

Jeremy Levesley, Professor of Applied Mathematics at the University of Leicester Department of Mathematics, who is leading on the development of the course, said: “People learn best when at play, so now more than ever, developing the use of games as a medium for learning is of paramount importance. Esports is a very important component of this, as it becomes more popular around the world.

“I am hoping that students will gain commercial awareness of the esports business model, which is one of the fastest growing parts of the gaming economy.”

ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions.

James Dean, managing director of ESL UK, said: “As the esports industry grows in the UK, we are keen to establish an ecosystem that is sustainable for the future. A key component to this is training and attracting talent to the number of roles the esports industry provides. The course outlined by the University of Leicester is very exciting for students looking to join the esports industry and we are delighted to support it.”

 

More information about the Master’s degree, entitled ‘Data Analysis for Business Intelligence’, which will feature the new module, is available here: https://le.ac.uk/courses/data-analysis-for-business-intelligence-msc

ESL Play to Host Free-To-Play Heavy Metal Machines European Championship

Players across the globe to compete in first Heavy Metal Machines competitive tournament with a cash prize pool of over €10,000

Hoplon, the leading video games developer in Brazil is today delighted to announce that Heavy Metal Machines, the upcoming car-combat MOBA, is opening up registration for its first ever Esports European Championship on July 1, 2017 for a limited time via their partners – ESL PlayHeavy Metal Machines is currently available to play for free on Steam.

Registration is free and can be completed by visiting ESL Play’s registration: https://play.eslgaming.com/hmm/europe/hmm/major/european-championship/qualifier-2017/

Filled with fast-paced action, team play elements, unique MOBA gameplay and a heavy metal soundtrack, aspiring esports players and current professionals across the globe will be able to register for the first ever Heavy Metal Machinescompetitive tournament hosted on a European server with a prize pool of over €10,000. Hoplon is taking the necessary steps intended for its most important Heavy Metal Machines event, with recent leaderboards and bomb updates ensuring the MOBA is prepared for the competitive scene.

Players will be able to register through the official ESL Play website, connect their Steam account to their ESL Play account, and then team-up in Heavy Metal Machines. The captain of the team will register their side into the championship on the ESL Play platform.

The tournament dates and rounds are as follows:

  • July 1 – Registrations opening
  • July 16 – Qualifiers
    • First round – the Swiss Model will be used, which is broken down into rounds. Opponents being chosen at random.
    • Second round – winners will square-off and the losers play in the loser’s bracket.
    • Third round – Will be held as a round robin tournament, or all-play-all tournament, in which each contestant will meet all other contestants in turn.
  • July 23 – Play-offs
    • Top eight teams from the Qualifiers advance to the Play-offs.
    • A double elimination bracket system will be used – everyone has to lose twice before they are eliminated.
  • July 30 – Main Finals (and Lower Bracket)
    • Lower Bracket Final is played between the last loser of the Upper Bracket and the Lower Bracket winner.
    • Main Final is played between the winner of the Lower Bracket Final and the winner of the Upper Bracket.

To find out more about the thrilling world of Hoplon’s Heavy Metal Machines, please follow on Instagram by visiting  http://www.heavymetalmachines.com/site/ .

About Hoplon
Founded in 2000, Hoplon is one of the leading game developers, with a team of over 70 highly skilled professionals. Located in Florianopolis and a part of the technological centre in Southern Brazil, Hoplon is responsible for pioneering projects in Brazil and strengthening the Brazilian gaming industry through such titles as Heavy Metal Machines, Apocalypse: The Party’s Over or Taikodom. Steam is a registered trademark of Valve Corporation.

Halo Championship Series – new details

While the Summer 2017 season has already started providing competitive Halo fans with plenty of intense Halo esports action, we’ve also got plenty of exciting news in store for what’s to come later this year. Today, we’re excited to announce our partnership with the outstanding folks at Gfinity for the EU Halo Championship Series Fall 2017 season, which will include an EU Open LAN event.

For the Fall 2017 season in Europe, we’ve set out to accomplish these key goals:

  • Add a premium open LAN for the European community to call their own and rally behind
  • Refresh the format to unite the European competitors in an open system
  • Continue to tell the heroic stories of players and teams through regular, high quality broadcasts and coverage of European Halo

Over the past few months, we’ve had valuable discussions with top EU Halo players and teams that has helped shape the upcoming calendar for the region. We hope the European community will be thrilled about what’s to come, and excited to not only compete, but also tune into the action.
Read on to get more details!

ROADMAP
For the Fall season, we’ve got a great lineup of weekly online cups and an open LAN event held inside Gfinity’s prestigious (and newly expanded) arena in London. While any number of teams can register for the free online tournaments, the $25,000 prize pool open LAN event will be capped at 32 total teams. Passes will go on sale within the next few weeks, and we recommend teams and players secure a pass right away to ensure you’ve got a spot in the tournament. The event will also feature a $5,000 Free-For-All competition for the lone wolves.

The Top 3 teams from HCS London will earn a trip to the United States on October 20-22 to compete from the championship bracket at the Fall 2017 Finals by ESL at DreamHack Denver. Following HCS London will be an online LCQ for any European team to also secure a spot in the Fall 2017 Finals.
Here’s the full roadmap for the season:
FORMAT
In Europe, we’ll be replacing the HCS Pro League and HCS Open Circuit leagues with a unified league which will be named the EU Halo Championship Series, similar to when the HCS first launched in 2014. The EU scene is filled with many passionate and talented players, and we hope this change will excite players and teams while maintaining and even increasing the competitiveness of the of the entire scene. Additionally, we believe these changes will promote a healthy ecosystem for players and organizations in the scene.
Here’s how it works:

  • All teams will compete together in online and in-person tournaments for HCS points
  • All tournaments will be seeded by HCS points
  • Like in North America, online cups will be split over two days featuring an open bracket and Legendary bracket
  • HCS London will feature just one open bracket where the Top 3 teams will punch their ticket to the Fall 2017 Finals by ESL at DreamHack Denver.
  • The winner of the online LCQ will be the final and 4th seeded European team sent to the Fall 2017 Finals.

You can look for the EU Halo Championship Series handbook with complete details in the coming weeks.

TOM CLANCY’S RAINBOW SIX ® PRO LEAGUE SEASON TWO FINALS AT GAMESCOM 2017

Ubisoft® announced that the Tom Clancy’s Rainbow Six® Pro League will continue with the Pro League Season Finals at GamesCom in the ESL Arena, to be showcased on the central stage for two days in Cologne, August 25TH – 26TH this year. The Pro League will also arrive in Asia-Pacific for Season 3 this September with players in four Eastern regions competing in Japan, South Korea, Southeast Asia and Australia–New Zealand after one year of intense high-level competition in Europe, Latin America and North America.

Season 3 will mark the start of the Eastern Pro League to determine the best Tom Clancy’s Rainbow Six® Siege players, who will face each other in Sydney for the finals on 21ST – 22ND October 2017. The winners will then have the opportunity to compete against the best European, North American and South American players at the (Global) Pro League Season Final in São Paulo, November 17TH–19TH 2017.

Finally, the top-placing teams in Asia-Pacific, European, Latin American and North American regions will face off in the second edition of the Six Invitational, which takes place February 16TH–18TH, 2018, in Montreal. The Six Invitational will determine the world’s best players as they compete for a prize pool of $500,000 in the biggest competition to date, bringing the total prize pool to $1,250,000 this year.

For more information about Tom Clancy’s Rainbow Six Pro League, please visit http://www.rainbow6.com/esports

About Tom Clancy’s Rainbow Six Siege 
Inspired by real-world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

FACEIT and X Games to Stream Live on ESPN3

FACEIT and X Games to Bring Rocket League Invitational to X Fest at X Games Minneapolis, Streaming Live on ESPN3 July 14-16

FACEIT, the leading online competitive gaming platform, has collaborated with X Games, the world’s premier action sports competition, to present the FACEIT X Games Rocket League Invitational, a new esports competition taking place within the X Games festival village at X Games Minneapolis. Competitors will battle in heated rounds of Rocket League, the high-powered hybrid of arcade-style soccer and driving, to vie for a $75,000 prize pool. The FACEIT X Games Rocket League Invitational will take place on July 14-16 and will be live streamed on ESPN3 and additional platforms.

“By joining with X Games, ESPN and FACEIT can expand the scope of esports and let viewers around the world discover the teamwork and dedication that Rocket League teams exhibit,” said Michele Attisani, Chief Business Officer and co-founder of FACEIT. “Since it began in 1995, X Games has had a history of bringing new competitions to consumers’ attention years before mainstream audiences catch up. We look forward to helping X Games do that again this year.”

“The FACEIT X Games Rocket League Invitational is the perfect marriage of FACEIT’s esports expertise and X Games’ history of introducing new sports to viewers around the world,” said Kevin Lopes, Director, ESPN Programming and Acquisitions. “Rocket League is uniquely suited to be a great competition for sports and gaming fans alike to enjoy.”

The X Games and ESPN have done a great job of bringing attention to nontraditional sports over the years,” said Josh Watson, Esports Operations Manager, Psyonix. “Adding esports and Rocket League to that lineup is something we at Psyonix are very excited about. We can’t wait to bring this competition to a whole new audience.”

Fans of Rocket League can watch all of the action on ESPN 3 and additional platforms, with further details to be revealed soon.. More information on the tournament format and teams participating in the FACEIT X Games Rocket League Invitational will be announced in the next few weeks.

About FACEIT

FACEIT is the leading competitive platform for online multiplayer games, with more than 7.5 million users logging in a total of over 12 million online game sessions each month. FACEIT allows players to easily play in tournaments and leagues for virtual and real-world prizes through automated tournament management and matchmaking technology. For developers, FACEIT’s advanced software development kit (SDK) allows game creators to easily integrate user-friendly matchmaking and tournaments into their titles to allow gamers to take part in competitive online games at all skill levels. Esports organizers, players and communities use FACEIT to create and manage online competitions. For more information on FACEIT, please visit www.faceit.com .

About Rocket League®
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of our generation. Boasting a community of more than 32 million players, Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Available digitally on Xbox One, PlayStation®4 computer entertainment system, and Windows PC, Mac, and SteamOS via Steam, Rocket League includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League, please visit www.RocketLeague.com

About Psyonix
Based in San Diego, CA, Psyonix is a critically-acclaimed independent video game developer and leading experts in Unreal Engine technology. For more than 15 years, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War,Mass Effect 3XCOM: Enemy UnknownBulletstormUnreal Tournament IIIUnreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League®.