GINX Esports TV announces a new fighting game TV show: The DOJO

GINX Esports TV is happy to announce its new show dedicated to Fighting Games: The DOJO

Presented by Samad Abdessadki, also known as Damascus, this new production is available exclusively on GINX Esports TV. While the series will dive into the exciting world of fighting games, it will also break down the games and the communities evolving around it.

“The Fighting Games Community started as a place to hang out and meet friends, and ended up being a second family to me. From casual fun to group improvement towards being competitive, there’s a place for everyone!
Says Damasus

The DOJO is the first series dedicated to “versus fighting” on GINX Esports TV, a category focusing on one-on-one combats between players.

The six-part series will kick off on Tuesday, June 19th at 9 pm. BST. There will be weekly episodes each Tuesday following its debut, all available on GINX Esports TV.

About GINX Esports TV
GINX Esports TV is the world’s largest esports TV Network and is available in over 40 countries in 55+ million homes internationally including: UK, France, Scandinavia, Middle East, South Africa and a partnership with Super Channel in Canada.

The linear 24/7 channel aims to extend esports’ reach into television and to provide a more mainstream voice in the esports ecosystem. GINX Esports TV is the home of esports on TV.

CS:GO Asia Championships 2018

PGL introduces the world to its new in-game Augmented Reality tech at the CS:GO Asia Championships 2018

The CS:GO Asia Championships 2018 taking place this week in Shanghai, China, gave PGL the opportunity to implement its new Augmented Reality features for CS:GO broadcasts. 

With a prize pool of $300,000, the CS:GO Asia Championships 2018 features eight top teams from Asia and the rest of the world: Team EnVyUs, Natus Vincere, Ninjas in Pyjamas, Heroic, Virtus.pro, MVP.PK , VG.Flash Gaming and TyLoo.
The event runs from June 14-18 at the Shanghai Indoor Stadium, a 12,000-seater multi-purpose gymnasium located close to the Shanghai Stadium.

Perfect World partnered with PGL to offer the English broadcast of the event on twitch.tv/pgl . The PGL research and development team worked for months on new features for its CS:GO portfolio. The result was a new form of Augmented Reality for in-game 3D graphics produced with in-house tools, which was introduced in the first day of the event and has once again confirmed PGL’s commitment to innovation.

“We’ve invested a lot of time and resources in order to improve the viewer experience, with the addition of in-game Augmented Reality graphics.”, says Sebastian Honciuc, main show producer.
“This is just a small step and fans should expect more things to come from our CS:GO production moving forward”
The CS:GO Asia Championships 2018 playoffs will take place this weekend, when the six remaining teams will get the opportunity to compete on the stage of the Shanghai Indoor Stadium.
Viewers from all over the world can enjoy the visually enhanced spectacle on twitch.tv/pgl starting Saturday, June 16th, at 9:30 AM local Shanghai time.

TURTLE BEACH CONTINUES TO LEAD THE EXPLOSIVE GROWTH OF GAMING HEADSETS

TURTLE BEACH CONTINUES TO LEAD THE EXPLOSIVE GROWTH OF GAMING HEADSETS BY INTRODUCING THE RECON 200 & STEALTH 300 AMPLIFIED GAMING HEADSETS AT E3 2018

Battle Royale Ready, Turtle Beach’s Recon 200 & Stealth 300 Wired Gaming Headsets Deliver High-Quality Sound, Unmatched Comfort, and Powerful Features for an Amazing Price

Turtle Beach Also Further Expands Roster of Pro Esports Teams and Streamers with OpTic Gaming’s Dominant League of Legends Team and Renowned Mixer Streamer – Seife

San Diego, CA – June 12, 2018 – This morning, leading gaming headset and audio accessory brand Turtle Beach (NASDAQ: HEAR), unveils the latest entries in its award-winning lineup of gaming headsets as the company opens this year’s Electronic Entertainment Expo (E3). The two new headsets – the Recon 200 and Stealth 300 – are perfectly suited for the explosive growth of the Battle Royale genre, delivering the high-quality audio, crystal-clear chat, and unmatched comfort and durability that gives gamers the edge needed to ascend the leaderboards. Both new wired models feature amplified audio to further immerse players in their games, impressive build quality with metal-reinforced headbands, and unique suites of features and functionality – all combined to deliver a competitive advantage through precision audio. The Recon 200 and Stealth 300 have an MSRP of $59.95 and $79.95, respectively, and full details on both new models can be found below.

“We’ve seen unprecedented industry growth this year in the headset market, with Turtle Beach outpacing that industry growth by nearly 38% because we deliver the high-quality headsets gamers want and need to be successful in popular Battle Royale games like Fortnite and PUBG, as well as all genres,” said Juergen Stark, CEO, Turtle Beach Corporation. “Gamers demand superior audio and comfort no matter their level of play, and that’s what we bring to the table with a variety of products to suit every type of gamer. The new Recon 200 and Stealth 300 headsets give every player a definitive audio advantage and the premium comfort they need to weather the storm, for a price that doesn’t break the bank.”

Esports/Influencer Expansion:
In addition to debuting the first of this year’s new products, Turtle Beach also continues to grow its impressive roster of professional esports teams and high-profile streamers and content creators. OpTic Gaming’s League of Legends (LoL) squad now joins the ranks of Turtle Beach’s partnered teams, and will exclusively wear Elite Pro headsets during all practice and streaming sessions. With the NA LCS Summer Split beginning on June 16, 2018, the Green Wall’s LoL team is ready to dominate all comers when they take to the competition stage in the Los Angeles Battle Arena. Beyond practice and streaming, Turtle Beach and OpTic LoL will partner on exciting new fronts that include producing compelling content showcasing the keys to training and competing at the elite level, as well as bringing new insight into gaming culture and teamwork. Additionally, Turtle Beach and OpTic Gaming are collaborating on the development of future products, exclusive merchandise, and fan-focused events.

“Teamwork is a fundamental key to success in League of Legends. To have OpTic’s players dominate the maps as a team, they have to communicate effortlessly as they execute their roles in a game. When we thought about who was going to deliver on all aspects of the gaming audio requirements we need as we train and prepare for match play, Turtle Beach was the pinnacle,” notes Romain Bigeard, GM of OpTic LoL. “Having Turtle Beach come on as true collaborative partners, to not only help build championship athletes but to also help us faithfully engage with our fans, is an honor and we’re excited to start revealing what we have planned for the future.”

“We are supremely interested in further introducing the League of Legends player base to the sound quality and capabilities of Turtle Beach,” added Ryan Musselman, SVP of Global Partnerships at Infinite Esports & Entertainment. “Through customizing sound profiles for our players and equalizing audio catered specifically for the Rift, we aim to give OpTic LoL a competitive advantage in a way only Turtle Beach can deliver. We look forward to continuing to collaborate on product innovations and features to ensure our players and fans have unprecedented audio and communication power.”

Switching gears from pro teams to content creators, fans of Microsoft’s popular Mixer streaming platform will now see one of their favorites – Siefe – also joining forces with Turtle Beach. Siefe streams his gaming sessions full-time and exclusively on Mixer and takes his audio seriously, which is why he selected Turtle Beach as his preferred audio partner. Siefe is also the first streamer on Mixer to surpass 200K followers, and will now be using Turtle Beach’s Elite Pro headset and other gear as he continues to create his unique and often hilarious style of content.

Full Recon 200 & Stealth 300 Details:
Whether you’re a pro gamer, a content creator, a hardcore, casual, or new player, Turtle Beach has the broadest range of gaming headsets designed for gamers from all walks of life, and the all-new Recon 200 and Stealth 300 are the latest additions to the company’s robust lineup.

Louder is better in black and white. With the Recon 200, gamers get a sleek-looking new headset in black or white that delivers powerful amplified audio with enhanced bass. Whether you play on Xbox One or PS4™, the Recon 200 gaming headset delivers high-quality game sound and crystal-clear chat through 40mm speakers and a high-sensitivity flip-to-mute mic. Additionally, the Recon 200’s metal-reinforced headband and synthetic leather-wrapped memory foam cushions provide added durability and unmatched comfort. The Recon 200 has a rechargeable battery that delivers over 12-hours of gaming per charge, and features onboard controls for Master Volume, Variable Mic Monitoring, and for selecting between Xbox One and PS4™. The Recon 200 also works great with Nintendo Switch™, PC, and mobile devices with a standard 3.5mm headset jack, and will be available at retail this fall for a MSRP of $59.95.

Powerful sound. Unmatched comfort. Your ears will thank you. The all-new Stealth 300 incorporates many key features from this year’s top-selling headset in North America1, the Stealth 600, to give a superior new option for gamers looking to level-up their gameplay experience with a powerful wired headset. The Stealth 300 headsets for Xbox One and PS4™ deliver the quality and features gamers want, including a metal-reinforced headband, Turtle Beach’s unique ProSpecs™ glasses friendly design with memory foam ear cushions, a flip-to-mute mic with variable mic monitoring, and a 40-hour rechargeable battery. Additionally, the Stealth 300 for Xbox One is optimized to deliver Microsoft’s Windows Sonic for Headphones surround sound to further immerse gamers in their games, movies, and music. The Stealth 300 for Xbox One and PS4™ are planned to launch at participating retailers in July 2018 for a MSRP of $79.95.

TURTLE BEACH CELEBRATES PARTNERSHIP WITH EA SPORTS

The Road to the eWorld Cup Final Continues in Amsterdam as EA SPORTS Exclusively Use Turtle Beach Products for FIFA 18 Competitive Gaming

San Diego, CA – May 29, 2018 – Leading gaming headset and audio accessory brand Turtle Beach (NASDAQ: HEAR) further reinforces its position of leadership in gaming audio and esports through its partnership with EA SPORTS™. This partnership with EA SPORTS sees Turtle Beach as the official headset brand of the EA SPORTS FIFA 18 Global Series, and further roots Turtle Beach’s continued growth in the competitive gaming space.

The EA SPORTS FIFA 18 Global Series is a global ecosystem featuring more competitors and more tournaments than ever before, and will culminate with the first ever FIFA eWorld Cup 2018 Grand Final – the pinnacle of the EA SPORTS FIFA 18 Global Series.

The competition has already seen its fair share of incredible scenes with 16-year-old British sensation Donovan “F2TekKz” Hunt rising from obscurity to defeat the odds and lift the coveted FUT Champions Cup Trophy in Barcelona. And in Manchester when, so close to Old Trafford where so many historic scenes have been witnessed on the pitch, Saudi Arabia’s Rogue MSDossary celebrated another victory by claiming the FUT Champions Cup.

However, all eyes are on the next stop of the Global Series, the storied footballing city of Amsterdam, where the best FIFA 18 competitors will compete to see who will qualify for the FIFA eWorld Cup Grand Final. A total of 128 players, 64 each on PlayStation®4 and Xbox One, will enter the Playoffs, but only 16 from each console will progress to the Grand Final. The competitors at qualifying events will exclusively use Turtle Beach Elite Pro products to ensure the best possible gaming audio experience.

“I can’t think of a better way to strengthen and expand our presence in competitive gaming than by joining forces with EA SPORTS and arming them with the best gaming headsets available,” said Juergen Stark, CEO, Turtle Beach Corporation. “With this being a World Cup year, soccer will be ever-present and there’s no better digital representation of the game than FIFA 18.”
“Working with brands like Turtle Beach is very additive to the FIFA competitive gaming ecosystem,” said Dave Madden, SVP Global Brand Partnerships at EA. “These endemic partners provide a great layer of authenticity to the competition through activations like in-broadcast social engagements, partnerships at retail, and co-branded content that all add to the experience of our players and viewers.”

Turtle Beach’s Elite Pro line defines the future of esports gaming audio equipment, delivering best-in-class audio performance for game sound and team chat, plus innovative comfort-driven technologies to ensure players stay comfortable and cool under pressure.

The DRG Initiative launches its first ESL season

Futuristic third-person shooter blasting through Steam Early Access with public tournaments, free Steam weekends and thousands of dollars in prizes

Futuristic third-person shooter The DRG Initiative is partnering with ESL for a series of public tournaments where thousands of dollars can be won by the best players.

ESL, the world’s largest esports company, will hold Go4 cups for twelve weeks, beginning on 1 July.

Teams will be split into European and North American divisions when playing in these weekly contests. Every four weeks, the top eight teams from the two regions will clash in monthly finals, where the best three-person teams will square off for the chance to win money, bragging rights and other exciting prizes.

Go4 events have been held for fifteen years, with thousands of tournaments taking place across dozens of different games. They give any player the chance to sample competitive esports and fight for real cash prizes.

The DRG Initiative is a competitive team shooter that takes place in The Greatest Gameshow On Earth – a brutal, televised coliseum of combat that pits teams of three in battle while audience members vote to trigger events and manipulate the arena. It’s currently in Steam Early Access.

The game has been developed by Slingshot Cartel, which was founded by creatives from FreeStyleGames. The team previously created DJ Hero and Guitar Hero Live.

“We’re very excited to partner with ESL and have our players participate in the ESL Go4 cups for cash prizes,” says Slingshot Cartel co-founder Jonathan Napier. “The DRG Initiative was conceived as a competitive gameshow/shooter hybrid, with Streamers and aspiring Shoutcasters able to broadcast the competition to the audience as the GamesMaster, so opening up officially sanctioned ESL Go4 cup tournaments with $3,000 of prize money and other goodies up for grabs is a tremendously exciting step in our game’s development.”

The DRG Initiative has spent six months in Steam Early Access, and ESL’s Go4 tournaments will mark the game’s first competitive action – and the first time it will be seen by a wider audience.

“Slingshot Cartel have created a really unique experience with DRG Initiative,” said James Dean, MD of ESL UK, “we’re very excited to be able to help bring it to the community and the world of esports.”

SpecialEffect Presents: #ChickenForCharity! A Games Industry PUBG Tournament

Top games companies go head-to-head to support gamers with disabilities!

London, England – 12.6.18: SpecialEffect, in collaboration with PUBG Corp. and SEGA® Europe Ltd, have today announced a games industry PLAYERUNKNOWN’S BATTLEGROUNDS™ tournament to help raise money for their cause. On Friday 22nd June, 25 teams representing some of the biggest names in gaming will battle it out to be crowned #ChickenForCharity Champion. The whole event will be live-streamed on twitch.tv/specialeffectteam from 13.00-18.00 BST, in a special broadcast from GAME’s BELONG esports studio hosted by The Simms, Talha and JohnPee.

The tournament will feature teams of four competing to achieve the highest combined score over four games of PUBG. The competition is sure to be intense, with the likes of SEGA, Sumo, TT Games, Amplitude, Frostbite, Interior Night, PC Gamer, Splash Damage and Twitch having already thrown their hats into the ring! The fundraising platform JustGiving will also be entering a team and showcasing their new StreamRaiser software, which helps streamers to collect and track charity donations whilst using Twitch.

Tom Donegan, Events Coordinator at SpecialEffect said:

“It’s fantastic to see such an enthusiastic response to #ChickenForCharity from our friends across the games industry. Over the years we’ve had a lot of fun coming up with new ways to raise money through encouraging the competitive spirit between studios, such as our annual Wembley Fives tournament. However, this is the first time we’ve given them an opportunity to go head-to-head doing what they do best – playing games! We’d like to thank SEGA Europe for their support in helping to make this happen and PUBG Corp. for allowing us to use the phenomenal PUBG. We’re really grateful to everyone who has signed up to play and can’t wait to see who will be the ‘winner, winner’ at the end of the day!”

There are now just ten remaining team spots up for grabs, so anyone interested in taking part is encouraged to contact SpecialEffect as soon as possible to secure their place (details below).

For further information about #ChickenForCharity please contact:

Tom Donegan, Events Coordinator at SpecialEffect: tom.donegan@specialeffect.org.uk
Tel. 01608 692266

2017 US Esports Startups Raised ~$200M

Discord ($50M): Messaging, chat and game integration with ~100M users. Basically Slack/Skype for gamers

Skillz ($25M): Mobile esports platform

Super Evil Megacorp ($19M): Publisher of mobile esports game Vainglory

Super League Gaming ($15M): Organizes esports events and leagues within movie theaters

Plays.tv ($15M): Game highlights and social sharing platform

Smash.gg ($11M): Esports tournament organization platform

Underworld Esports ($10M* Estimated): Portland based esports team

Sliver.tv ($9.8M): 3D/VR live streaming platform for esports

Wavedash Games ($6M): Game publisher with upcoming esports title

Gamer Sensei ($4M): Esports coaching platform

Gawkbox ($3.7M): Monetization tools for streamers

Guilded ($3.2M): Esports team management platform

Maestro ($3M): Enterprise live streaming monetization and data collection

Haste ($3M): Network performance for esports

Genvid ($2.5M): Esports interactive broadcasts

FanAI ($1.8M): Esports audience monetization platform

Taunt ($1.75M): Esports fan competition platform

Matcherino ($1.5M): Crowd funded esports prize pools

VY Esports ($1.5M): Platform bridging esports, media companies and brands

Foundry IV (Undisclosed): Esports game developer

 

As expected, the majority of investment was West Coast based with 12 of the 20 investments taking place in California.

Content and image – copyright TNL

Kairos Media acquires esports brand Lightning Pandas

Social media focused digital communications agency Kairos Media has announced its acquisition of esports outfit “Lightning Pandas”, which was co-founded by Michael Craddock and Call of Duty pro Shane ‘ShAnE’ McKerral.

Craddock is also a co-founder of Kairos Media, and the acquisition marks Kairos’ entry to the esports business, using the Lightning Pandas brand for their activities in the space. Lightning Pandas has actually been dormant for the past three years, although the brand was previously a well-known Call of Duty team that got some attention through YouTube and bold branding.

To kick things off, Lightning Pandas have signed Sean ‘Dragonn’ Allen, a professional FIFA player who has previously donned digital studs for West Ham United as their first-ever FIFA player.

Allen said in a statement: “I couldn’t be happier to join the Lightning Pandas and become their first esports player. The experience, resources and knowledge of the company presents me with an invaluable opportunity to progress as a player and build my online presence. This is a massive move in the right direction for me and I’m really excited for the future.”

Allen is one of the better known FIFA players, especially in the UK, although his star has waned recently, Allen failed to qualify for the FIFA Interactive World Cup (FIWC) this year but did coach Unilad’s winning player, Spencer ‘Gorilla’ Ealing, who shared the winning moment with Allen on the stage.

Regardless of performance, Allen is still a hugely popular and well known figure in the UK FIFA scene, with a popular Twitch and Youtube following.

Rahul Uppal, Kairos’ esports manager, added in the press release:  “Following their three-year hiatus, we’re excited to announce the official return of the Lightning Pandas. While most people will recognise the Lightning Pandas as the creative offspring of Mike and Shane, we’re now in a strong position to take the organisation to the next level.

In addition to this, we’re delighted to welcome a player of Sean’s calibre to the Lightning Pandas, who does not only share the competitive ambitions of the company, but also our vision for the future.”

Pro Sports Owner Jeff Vinik Close Out Super League’s Series C Round

Nickelodeon, DMG Entertainment, SoftBank ISAT, and Pro Sports Owner Jeff Vinik Close Out Super League’s Series C Round with $15 Million


Entertainment, Media and Sports Titans Drive $28 Million Total Invested Since 2014 Founding of Leading Esports Gaming Platform

SANTA MONICA, Calif. – June 29, 2017 – Super League Gaming, the global community platform that offers accessible esports competitions, content and social interactions for amateur gamers, today announced that it has received $15 million in Series C funding from Nickelodeon, a division of Viacom, DMG Entertainment, a SoftBank-managed fund, Toba Capital, Cali Group and multiple traditional professional sports team owners including Jeffrey Vinik, owner of the NHL’s Tampa Bay Lightning, and aXiomatic, a premier esports entity backed by professional sports and media leaders. To date, Super League has raised more than $28 million, with earlier participation from investors including Cinemark USA, Inc., ET Capital and Quadrant Management.

“Esports is exploding in popularity around the world, but the current landscape is lacking an open, easy access point for aspiring gamers and enthusiasts to connect and participate,” said Ann Hand, CEO of Super League Gaming. “With our online and live in-person events, we’re leading the way in bringing gamers into esports in a safe, fun and socially rewarding way. Our city-based clubs add a sense of belonging and fandom currently missing from esports.”

Founded in 2014 with its initial offering of Minecraft events in movie theaters for kids, Super League has now hosted more than 30,000 kids in friendly competition over six seasons of play. In November of 2016, Super League expanded its offering by introducing the world’s most played video game, League of Legends, to its competitive events series in partnership with Riot Games. There has been one season of League of Legends intercity tournament play, with the second season launching online in July in 12 markets across the United States.

“We are excited to enter the world of esports through our relationship with Super League, which has a loyal and growing fan base of kids,” said Matthew Evans, Executive Vice President of Digital and New Business, Nickelodeon. “Nickelodeon is interested in esports because gaming is an important passion point for kids today, and forging this partnership with Super League puts us at the forefront of where kids will be playing next.”

“Fans worldwide are ravenous for esports, both as spectators and players.  No one is better than SLG to bring organized amateur esports to the biggest markets in the world,” said Dan Mintz, CEO and Co-founder of DMG Entertainment. ”We are excited to partner with SLG and expand its footprint globally.”

Super League pioneered the way for accessible esports competitions by introducing City Rec and City Champs, establishing the structure and model for amateur esports rooted in one’s locality. These city-focused teams mirror the benefits of traditional sports teams and bring gamers together in a way never before possible. The Chicago Force will be defending the title for the second season of League of Legends City Champs, while the reigning Minecraft City Champs are the LA Shockwaves.

“In my career in professional sports, the most exciting thing is the energy and enthusiasm that fans show for their city’s teams,” said Jeff Vinik, owner of the Tampa Bay Lightning. “Go to any Super League event, and you will see the same energy of players and fans cheering for their city’s team that we see in the NHL.”
To learn more about Super League Gaming:

About Super League Gaming
Super League Gaming (www.SuperLeague.com ) is the world’s first, biggest and most accessible esports league for gamers that takes place both online and in-person gaming arenas. Our community building platform enables unique, local gaming experiences for players around the world of all ages and levels to experience recreational and competitive gaming, content creation and sharing, and social networking.  Super League has pioneered city teams in esports tapping into gamers desire for more connectedness and the inherent desire to represent and root for their home team. Our current catalogue focuses on Minecraft and League of Legends and establishes movie theatres as the ultimate arenas to experience some of the world’s most popular games in a new and social context. The current offering focuses on amateur esports in local, intimate gaming arenas, but the potential offers and venues are boundless.

University of Leicester and global esports company

University of Leicester to offer unique esports course to help students gain experience in the video games industry

 

Partnership between University of Leicester and global esports company ESL UK to provide students with valuable insights into esports business

The University of Leicester is partnering with the UK arm of global esports company ESL to develop a unique course to help students gain valuable insights into the esports industry.

The course, which is the first of its kind, will help students to gain knowledge in developing services for esports, giving them hands-on access to data and intelligence from esports specialists to provide them with a unique advantage in gaining employment in the sector.

Jeremy Levesley, Professor of Applied Mathematics at the University of Leicester Department of Mathematics, who is leading on the development of the course, said: “People learn best when at play, so now more than ever, developing the use of games as a medium for learning is of paramount importance. Esports is a very important component of this, as it becomes more popular around the world.

“I am hoping that students will gain commercial awareness of the esports business model, which is one of the fastest growing parts of the gaming economy.”

ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions.

James Dean, managing director of ESL UK, said: “As the esports industry grows in the UK, we are keen to establish an ecosystem that is sustainable for the future. A key component to this is training and attracting talent to the number of roles the esports industry provides. The course outlined by the University of Leicester is very exciting for students looking to join the esports industry and we are delighted to support it.”

 

More information about the Master’s degree, entitled ‘Data Analysis for Business Intelligence’, which will feature the new module, is available here: https://le.ac.uk/courses/data-analysis-for-business-intelligence-msc