ESL Play to Host Free-To-Play Heavy Metal Machines European Championship

Players across the globe to compete in first Heavy Metal Machines competitive tournament with a cash prize pool of over €10,000

Hoplon, the leading video games developer in Brazil is today delighted to announce that Heavy Metal Machines, the upcoming car-combat MOBA, is opening up registration for its first ever Esports European Championship on July 1, 2017 for a limited time via their partners – ESL PlayHeavy Metal Machines is currently available to play for free on Steam.

Registration is free and can be completed by visiting ESL Play’s registration: https://play.eslgaming.com/hmm/europe/hmm/major/european-championship/qualifier-2017/

Filled with fast-paced action, team play elements, unique MOBA gameplay and a heavy metal soundtrack, aspiring esports players and current professionals across the globe will be able to register for the first ever Heavy Metal Machinescompetitive tournament hosted on a European server with a prize pool of over €10,000. Hoplon is taking the necessary steps intended for its most important Heavy Metal Machines event, with recent leaderboards and bomb updates ensuring the MOBA is prepared for the competitive scene.

Players will be able to register through the official ESL Play website, connect their Steam account to their ESL Play account, and then team-up in Heavy Metal Machines. The captain of the team will register their side into the championship on the ESL Play platform.

The tournament dates and rounds are as follows:

  • July 1 – Registrations opening
  • July 16 – Qualifiers
    • First round – the Swiss Model will be used, which is broken down into rounds. Opponents being chosen at random.
    • Second round – winners will square-off and the losers play in the loser’s bracket.
    • Third round – Will be held as a round robin tournament, or all-play-all tournament, in which each contestant will meet all other contestants in turn.
  • July 23 – Play-offs
    • Top eight teams from the Qualifiers advance to the Play-offs.
    • A double elimination bracket system will be used – everyone has to lose twice before they are eliminated.
  • July 30 – Main Finals (and Lower Bracket)
    • Lower Bracket Final is played between the last loser of the Upper Bracket and the Lower Bracket winner.
    • Main Final is played between the winner of the Lower Bracket Final and the winner of the Upper Bracket.

To find out more about the thrilling world of Hoplon’s Heavy Metal Machines, please follow on Instagram by visiting  http://www.heavymetalmachines.com/site/ .

About Hoplon
Founded in 2000, Hoplon is one of the leading game developers, with a team of over 70 highly skilled professionals. Located in Florianopolis and a part of the technological centre in Southern Brazil, Hoplon is responsible for pioneering projects in Brazil and strengthening the Brazilian gaming industry through such titles as Heavy Metal Machines, Apocalypse: The Party’s Over or Taikodom. Steam is a registered trademark of Valve Corporation.

Halo Championship Series – new details

While the Summer 2017 season has already started providing competitive Halo fans with plenty of intense Halo esports action, we’ve also got plenty of exciting news in store for what’s to come later this year. Today, we’re excited to announce our partnership with the outstanding folks at Gfinity for the EU Halo Championship Series Fall 2017 season, which will include an EU Open LAN event.

For the Fall 2017 season in Europe, we’ve set out to accomplish these key goals:

  • Add a premium open LAN for the European community to call their own and rally behind
  • Refresh the format to unite the European competitors in an open system
  • Continue to tell the heroic stories of players and teams through regular, high quality broadcasts and coverage of European Halo

Over the past few months, we’ve had valuable discussions with top EU Halo players and teams that has helped shape the upcoming calendar for the region. We hope the European community will be thrilled about what’s to come, and excited to not only compete, but also tune into the action.
Read on to get more details!

ROADMAP
For the Fall season, we’ve got a great lineup of weekly online cups and an open LAN event held inside Gfinity’s prestigious (and newly expanded) arena in London. While any number of teams can register for the free online tournaments, the $25,000 prize pool open LAN event will be capped at 32 total teams. Passes will go on sale within the next few weeks, and we recommend teams and players secure a pass right away to ensure you’ve got a spot in the tournament. The event will also feature a $5,000 Free-For-All competition for the lone wolves.

The Top 3 teams from HCS London will earn a trip to the United States on October 20-22 to compete from the championship bracket at the Fall 2017 Finals by ESL at DreamHack Denver. Following HCS London will be an online LCQ for any European team to also secure a spot in the Fall 2017 Finals.
Here’s the full roadmap for the season:
FORMAT
In Europe, we’ll be replacing the HCS Pro League and HCS Open Circuit leagues with a unified league which will be named the EU Halo Championship Series, similar to when the HCS first launched in 2014. The EU scene is filled with many passionate and talented players, and we hope this change will excite players and teams while maintaining and even increasing the competitiveness of the of the entire scene. Additionally, we believe these changes will promote a healthy ecosystem for players and organizations in the scene.
Here’s how it works:

  • All teams will compete together in online and in-person tournaments for HCS points
  • All tournaments will be seeded by HCS points
  • Like in North America, online cups will be split over two days featuring an open bracket and Legendary bracket
  • HCS London will feature just one open bracket where the Top 3 teams will punch their ticket to the Fall 2017 Finals by ESL at DreamHack Denver.
  • The winner of the online LCQ will be the final and 4th seeded European team sent to the Fall 2017 Finals.

You can look for the EU Halo Championship Series handbook with complete details in the coming weeks.

TOM CLANCY’S RAINBOW SIX ® PRO LEAGUE SEASON TWO FINALS AT GAMESCOM 2017

Ubisoft® announced that the Tom Clancy’s Rainbow Six® Pro League will continue with the Pro League Season Finals at GamesCom in the ESL Arena, to be showcased on the central stage for two days in Cologne, August 25TH – 26TH this year. The Pro League will also arrive in Asia-Pacific for Season 3 this September with players in four Eastern regions competing in Japan, South Korea, Southeast Asia and Australia–New Zealand after one year of intense high-level competition in Europe, Latin America and North America.

Season 3 will mark the start of the Eastern Pro League to determine the best Tom Clancy’s Rainbow Six® Siege players, who will face each other in Sydney for the finals on 21ST – 22ND October 2017. The winners will then have the opportunity to compete against the best European, North American and South American players at the (Global) Pro League Season Final in São Paulo, November 17TH–19TH 2017.

Finally, the top-placing teams in Asia-Pacific, European, Latin American and North American regions will face off in the second edition of the Six Invitational, which takes place February 16TH–18TH, 2018, in Montreal. The Six Invitational will determine the world’s best players as they compete for a prize pool of $500,000 in the biggest competition to date, bringing the total prize pool to $1,250,000 this year.

For more information about Tom Clancy’s Rainbow Six Pro League, please visit http://www.rainbow6.com/esports

About Tom Clancy’s Rainbow Six Siege 
Inspired by real-world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

FACEIT and X Games to Stream Live on ESPN3

FACEIT and X Games to Bring Rocket League Invitational to X Fest at X Games Minneapolis, Streaming Live on ESPN3 July 14-16

FACEIT, the leading online competitive gaming platform, has collaborated with X Games, the world’s premier action sports competition, to present the FACEIT X Games Rocket League Invitational, a new esports competition taking place within the X Games festival village at X Games Minneapolis. Competitors will battle in heated rounds of Rocket League, the high-powered hybrid of arcade-style soccer and driving, to vie for a $75,000 prize pool. The FACEIT X Games Rocket League Invitational will take place on July 14-16 and will be live streamed on ESPN3 and additional platforms.

“By joining with X Games, ESPN and FACEIT can expand the scope of esports and let viewers around the world discover the teamwork and dedication that Rocket League teams exhibit,” said Michele Attisani, Chief Business Officer and co-founder of FACEIT. “Since it began in 1995, X Games has had a history of bringing new competitions to consumers’ attention years before mainstream audiences catch up. We look forward to helping X Games do that again this year.”

“The FACEIT X Games Rocket League Invitational is the perfect marriage of FACEIT’s esports expertise and X Games’ history of introducing new sports to viewers around the world,” said Kevin Lopes, Director, ESPN Programming and Acquisitions. “Rocket League is uniquely suited to be a great competition for sports and gaming fans alike to enjoy.”

The X Games and ESPN have done a great job of bringing attention to nontraditional sports over the years,” said Josh Watson, Esports Operations Manager, Psyonix. “Adding esports and Rocket League to that lineup is something we at Psyonix are very excited about. We can’t wait to bring this competition to a whole new audience.”

Fans of Rocket League can watch all of the action on ESPN 3 and additional platforms, with further details to be revealed soon.. More information on the tournament format and teams participating in the FACEIT X Games Rocket League Invitational will be announced in the next few weeks.

About FACEIT

FACEIT is the leading competitive platform for online multiplayer games, with more than 7.5 million users logging in a total of over 12 million online game sessions each month. FACEIT allows players to easily play in tournaments and leagues for virtual and real-world prizes through automated tournament management and matchmaking technology. For developers, FACEIT’s advanced software development kit (SDK) allows game creators to easily integrate user-friendly matchmaking and tournaments into their titles to allow gamers to take part in competitive online games at all skill levels. Esports organizers, players and communities use FACEIT to create and manage online competitions. For more information on FACEIT, please visit www.faceit.com .

About Rocket League®
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of our generation. Boasting a community of more than 32 million players, Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Available digitally on Xbox One, PlayStation®4 computer entertainment system, and Windows PC, Mac, and SteamOS via Steam, Rocket League includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League, please visit www.RocketLeague.com

About Psyonix
Based in San Diego, CA, Psyonix is a critically-acclaimed independent video game developer and leading experts in Unreal Engine technology. For more than 15 years, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War,Mass Effect 3XCOM: Enemy UnknownBulletstormUnreal Tournament IIIUnreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League®.