RAZER VIPER ELEVATES ESPORTS WITH OPTICAL SWITCHES

Strike hard and fast with Razer’s latest tournament mouse with optical switches that triple your actuation speed in games.

SHANGHAI, CHINA (CHINAJOY 2019) – Razer, the leading global lifestyle brand for gamers, today introduced the Razer Viper, a lightweight gaming mouse designed in collaboration with esports professionals and featuring the new Razer Optical Mouse Switches. Housing Razer’s 5G Optical Sensor and minimizing the desktop drag with the Razer Speedflex Cable, the Razer Viper has been fine-tuned for absolute control in competitive play.

Sporting new Optical Mouse Switches

The Viper is the first Razer mouse to feature the new Optical Mouse Switches, Razer’s fastest switches that offer three times the actuation speed of traditional mechanical mouse switches.

Traditional mechanical switches send electrical signals via metallic contact, creating a residual bouncing effect that can introduce multiple signals. To make sure only a single click is registered, a debounce delay is used – resulting in a slower response time.

With Razer’s Optical Switches, no physical contact is required to send a signal. By using an infrared light beam that passes through a shutter to fire an electrical signal to the computer, the switches respond instantaneously to every finger press, making sure every action is executed to the player’s intent.

With each switch durable for up to 70 million clicks, the Viper’s Optical Mouse Switches are built to withstand the rigors of competitive matches, while delivering the speed and precision players demand.

Field-tested by the pros

Setting a new benchmark for esports mice, the Razer Viper has been field-tested by some of the world’s top esports athletes. MIBR CS:GO legend Epitácio “TACO” de Melo has been using a prototype of the Razer Viper in tournament matches over the past year.

“As soon as I laid my eyes on the Razer Viper, I fell in love with it because the shape is just perfect,” said TACO from MIBR. “The click of the optical switches feels smoother and faster, and the flexibility of the cable makes it awesome for CS:GO.”

Featherweight for hard-hitting performance

At just 69g, the Viper is Razer’s lightest ever wired mouse. The lightweight design is achieved without the need of a skeletal shell, resulting in a solid, ambidextrous chassis that does not compromise on strength and durability. The Viper’s low-weight chassis design is built to meet the rigorous demands of esports competition.

The Viper features the new Razer™ Speedflex Cable. Using a new, low-drag cable covering, gamers will experience less friction and snagging along the normal pinch-points, minimizing desktop and ‘edge drag’ to make large unhindered swipes and snag free movements.

The Razer Viper is fitted with Razer’s acclaimed 5G Optical Sensor, sporting a 16,000 DPI native resolution, 99.4% resolution accuracy and tracking at 450 Inches Per Second (IPS).

Extreme customizability

The Razer Viper is the product of Razer’s continuing collaboration with some of the world’s top esports athletes, resulting in several tournament-grade features for competitive play.

DPI settings can be fine-tuned through the Razer Synapse 3 software and stored using the Viper’s on-board DPI storage, allowing users to instantly access to their personal settings wherever they are. The Viper is fitted with eight programmable buttons, customizable with macros and secondary functions, giving users quick and easy access to critical actions.

“The Razer Viper has been designed ground up in collaboration with some of Team Razer’s best esports athletes”, says Alvin Cheung, Senior Vice President of Razer’s peripherals business unit. “With Optical Mouse Switches and Razer’s market-leading 5G sensor in an ambidextrous, lightweight mouse, the Viper delivers the high-performance precision and control needed to succeed in any of today’s competitive games.”

For more information on the Razer Viper, please visit www.razer.com/gaming-mice/razer-viper

ABOUT THE RAZER VIPER

Razer™ Optical Mouse Switches for ultra-fast response
Razer™ 5G Optical Sensor, 16.000 DPI
Up to 450 Inches Per Second (IPS) / 50 G acceleration
69g lightweight design for swifter, controlled swipes
Razer™ Speedflex Cable for minimal drag and smooth control
Onboard DPI storage for personalized settings wherever you go
Eight Programmable Buttons for extended customizability

PRICE & AVAILABILITY

£79.99 GBP / $79.99 USD / €89.99 MSRP

Electronic Arts and Respawn Entertainment Announce Apex Legends Preseason Invitational from September 13-15

First Official EA and Respawn Organized Competition to Feature 80 Teams

Today, Electronic Arts Inc., (NASDAQ: EA) and Respawn Entertainment announced the Apex Legends Preseason Invitational, a large scale esports tournament featuring the largest collection of competitive talent ever for an Apex Legends event. Held September 13-15 in Kraków, Poland, 80 teams (three players per team) from around the world will compete in a bracketed tournament for a prize pool of US$500,000.

“When we started the EA Competitive Gaming Division, we had a vision to Make Stars of All Our Players as we build an entertainment spectacle that captivates millions of players and spectators,” said Todd Sitrin, SVP and GM of the EA Competitive Gaming Division. “Today we officially expand EA Competitive Gaming through the addition of Apex Legends, owner of one of the biggest game launches in history that continues to be powered today by a passionate global community. The Apex Legends Preseason Invitational is the key next step in our esports journey.”

“Competition is in the DNA of Apex Legends and this competitive event will showcase the game at its highest-level,” said Chad Grenier, Design Director. “This Apex Legends Preseason Invitational advances our vision towards a robust competitive experience with the community at the center. We continue to explore all the entertaining ways both players and spectators can experience Apex Legends and look forward to bringing this event to life.”

All teams will begin the double elimination tournament in the winners bracket. In each round, a team’s performance in a set of matches will determine whether they continue in the winners bracket, fall to the losers bracket, or are eliminated from the tournament until the final 20 teams compete for the title.

Teams can apply for an invite to the Apex Legends Preseason Invitational by emailing ApexLegendsPreseason@ea.com and including their Origin ID and associated email address.

For Apex Legends Preseason Invitational eligibility, the official rules can be found here: www.ea.com/games/apex-legends/compete/overview#rules

If interested in attending the event in-person as a spectator in Kraków, Poland, or for details on how to watch the tournament, EA and Respawn will share those items in a subsequent announcement.

Developed by Respawn Entertainment, Apex Legends delivers a squad-based battle royale experience where players select from one of ten Legends – each with their own unique abilities and playstyles – and the last team standing wins. Combatants can choose from unique characters like Bloodhound, the tracker who can see recent enemy activity on the map, or Lifeline, a battlefield medic who can shield teammates and bring them back from the brink of death. Balanced squads and teamwork are critical, as each Legend is easy to pick up and learn, but challenging to master.

CORSAIR Acquires ORIGIN PC

FREMONT, CA – July 24th, 2019, 6am PDT – CORSAIR®, a world leader in high-performance gaming peripherals and enthusiast components, is pleased to announce that it has acquired custom gaming PC leader ORIGIN PC.

With a decade of experience in creating high-performance PCs, ORIGIN PC specializes in delivering hand-built, personalized PCs that deliver the best gaming experience possible, while maintaining world-class customer service and support from day one.

ORIGIN PC offers a wide range of high-performance configurable PCs, ranging from gaming PCs and powerful workstations to gaming laptops, building systems focused on customization, service, gaming, and technology to deliver a complete gaming experience. ORIGIN PC systems have won hundreds of media awards and industry accolades and are trusted by customers across North America to provide a truly personalized custom gaming PC experience.

“With the gaming PC market continuing to expand as an increasing number of players make the jump from console to PC, we wanted to do more to reach customers in North America that prefer to buy, rather than build, their system,” said Andy Paul, Founder and CEO of CORSAIR. “With ORIGIN PC’s expertise in personalized custom gaming systems and CORSAIR’s strength in performance PC hardware and the iCUE software ecosystem, we’re excited to combine our efforts to create new world-class gaming experiences for PC gamers.”

“CORSAIR is a fantastic partner to help take ORIGIN PC forward, known for creating quality, high-performance products that fully align with ORIGIN PC,” said Kevin Wasielewski, CEO of ORIGIN PC. “With a complete range of enthusiast PC products, ORIGIN PC and CORSAIR are uniquely placed to create amazing new systems that make the experience of owning a personalized custom gaming PC better than ever.”

Combining the expansive CORSAIR product portfolio with ORIGIN PC’s system building expertise, in-depth configuration options and substantial work force will further expand both company’s capabilities. Integrating the CORSAIR iCUE software ecosystem into ORIGIN PC’s systems will offer gamers system-wide lighting synchronization and performance monitoring, while the recently announced range of CORSAIR Hydro X Series custom cooling will soon be found in select ORIGIN PC systems. Further co-operation and integration of CORSAIR and ORIGIN products will be announced in the near future.

ORIGIN PC will remain a separate brand within CORSAIR, and will continue to operate from its Miami, FL offices. All existing ORIGIN PC warranties, purchases and support are unaffected and will continue to be provided by ORIGIN PC’s world-class customer support team.

CORSAIR will continue to offer its own branded range of systems, including the VENGEANCE PC, CORSAIR ONE and CORSAIR ONE PRO.

Jones Day served as legal advisor to CORSAIR. Sheppard Mullin Richter & Hampton LLP served as legal counsel to ORIGIN PC. Wedbush Securities Inc. served as exclusive financial advisor to ORIGIN PC on this transaction.

THE OVERWATCH LEAGUETM AND TWITTER ANNOUNCE MULTIYEAR CONTENT DEAL

Collaboration includes Overwatch League 2019 season highlight clips

IRVINE, Calif.—Aug. 23, 2018—The Overwatch LeagueTM and Twitter today announced a new multiyear deal to bring highlights and livestream content to the platform, continuing with the Overwatch League All-Star Weekend, happening Aug. 25–26 at Blizzard Arena Los Angeles. The collaboration breaks new ground in creative programming and video-on-demand content.Overwatch League All-Star Weekend

With the Overwatch League All-Star Weekend taking place this Saturday and Sunday, Twitter is making it easier than ever for fans to join in the conversation. Overwatch League will provide near real-time video highlights to Twitter, including the most exciting moments of the Pacific Division and Atlantic Division All-Star matchups.

Live Weekly Show

Starting in Overwatch League’s 2019 season, Watchpoint, a weekly preview show covering upcoming Overwatch League matches, will be streamed live on Twitter via @overwatchleague. Watchpoint provides fans with stats, match predictions, analysis, and more.

Highlight Clips

Twitter will drive Overwatch League’s distribution of near real-time highlight clips from every match of the Overwatch League regular season, playoffs, Grand Finals, and All-Star Weekend.

“From the inception of the Overwatch League, the community on Twitter has always been one of our most passionate and engaged,” said Daniel Cherry, vice president and chief marketing officer for Activision Blizzard Esports Leagues. “That’s why we are particularly excited to announce this collaboration, beginning with the Overwatch League’s All Star-Weekend.”

“Twitter is where Overwatch League conversations happen and we’re thrilled to bring more content to the platform for several years,” said Rishi Chadha, head of gaming partnerships at Twitter. “Overwatch League is one of the most Tweeted-about esports leagues on the platform, and this partnership will bolster that conversation.”

Gfinity and Domino’s Enter Multi-Year Strategic Partnership

Gfinity plc (AIM: GFIN), a world leading esports solutions provider, today announces a multi-season agreement with Domino’s to become Presenting Partner of the Gfinity Challenger and Elite Series UK. The significant investment into the Gfinity Challenger and Elite Series UK enables Domino’s to connect and engage within one of the fastest-growing entertainment sectors and target the young adult demographic that consumes gaming and esports content daily via digital platforms.

The partnership, which runs until December 2020, represents the biggest commercial deal in the Company’s history and is further evidence of the world’s leading brands being attracted to both esports and Gfinity, with previous partners including Unilever (Lynx), HP Omen and Turtle Beach.

The agreement secures Domino’s exclusivity within the quick service restaurant sector and an in-show presence throughout the 80 hours of live FIFA, Rocket League and Street Fighter V broadcasts. In addition, Domino’s will receive bespoke content, broadcast and digital assets, player shirt sleeve branding, social media activations, customer relationship management, ticketing and hospitality. Domino’s will also use its extensive channels to promote both the Gfinity Challenger and Elite Series UK plus the player stories that emerge and share them with its loyal consumer base.

TURTLE BEACH SIGNS ESPORTS PARTNERSHIP WITH MANCHESTER CITY

Leading gaming headset and audio accessory brand Turtle Beach (NASDAQ: HEAR), today announced another significant partnership as the official esports and gaming headset partner for Manchester City eSports. The new partnership will see all Manchester City pro players using Turtle Beach’s Elite Pro line of professional gaming audio equipment, as well as other Turtle Beach gear and accessories. Manchester City currently fields two top-tier competitive players in EA SPORTS FIFA 18.
As well as achieving success on the pitch, Manchester City has also been investing resources in dominating the virtual game by signing prolific EA SPORTS FIFA pro players Marcus ‘Marcuzo’ Jorgensen, and more recently Kai ‘Deto’ Wollin – the reigning PS4™ world champion.

“As the leading brand in gaming audio we’re thrilled to team-up with the Premier League Champions. No matter what the game, competitive play is about total immersion, and that is what the Manchester City players can expect from our Elite Pro series,” said Juergen Stark, CEO, Turtle Beach Corporation. “Manchester City is a truly global brand and while their esports endeavors are just beginning, we’re ready to embark on the journey with them to help achieve even more success, both on the virtual pitch and off.”

Gfinity Appoints Graham Wallace as Global Chief Operating Officer

Gfinity strengthens Leadership Team to drive the next chapter of growth

Gfinity plc (AIM: GFIN), a world leading esports solutions provider, announces the appointment of experienced sports and media executive Graham Wallace to the Board of Directors and to the newly created role of Global Chief Operating Officer with immediate effect. Graham will work alongside recently appointed Executive Chairman, Garry Cook, with responsibility for managing Gfinity’s global business operations as the Company focuses on delivery of its strategy and growth targets.

In a highly successful career spanning over twenty five years, Graham Wallace, a Chartered Accountant, has held senior executive positions with leading sports and entertainment companies including Viacom Inc, MTV Networks Europe and IMG Media. He was Chief Financial Officer and latterly Chief Operating Officer at Manchester City FC where he led the business transformation programme between 2009 and 2013. He then joined Rangers FC as Chief Executive where he helped to lead the rebuilding of the club following its exit from administration. Recently Graham has worked with several leading investment groups advising on strategic, operational and financial matters in a range of sports and media properties.

Garry Cook, Executive Chairman, said: 
“On behalf of the Board I would like to welcome Graham to Gfinity. His leadership and operational skills, combined with extensive knowledge of the media, sports and entertainment sectors will be invaluable as we begin to write the next chapter of the Gfinity story.  

The esports industry is expected to grow to $1.65 billion globally by 2021. With a clear strategy and an experienced leadership team now in place, Gfinity will be able to take full advantage of this growth and build upon its position as a world leader in the esports community.”

WorldGaming Network to Host World Electronic Sports Games

WorldGaming Network to Host World Electronic Sports Games Qualifiers & Finals for the U.S. and Canada

The global tournament from Alisports and WorldGaming Network is the world’s only Olympic-style esports competition

Teams and players will compete to represent their countries at the WESG Grand Finals

Toronto, ON | June 29, 2018 – The world’s only Olympic-style esports tournament has officially arrived. WorldGaming Network today announced that it has been named the Official Tournament Operator for the United States and Canada (two separate qualifying events) qualifiers for the 2018-2019 World Electronic Sports Games (WESG), in partnership with Alisports, a division of Chinese e-commerce giant Alibaba.

The Olympic-style games will last over seven months and involve more than 65,000 players from over 190 countries. Those players will compete for one of the largest prize pools yet – $5.5 million. Competition will span across six games: DOTA2Starcraft IICounterStrike: Global OffensiveHearthstoneVainGlory and Pro Evolution Soccer (PES).

As Official Tournament Operator, WorldGaming Network will host the national WESG events via online qualifiers and live finals for both the United States and Canada. The top teams in each game will then go on to represent their respective countries at the WESG Grand Finals in China.

“We’re thrilled to be joining forces with WorldGaming Network to host the world’s only Olympic-style esports tournament,” said Jason Fung, Global esports Director of Alisports. “WorldGaming Network’s leadership in both the American and Canadian tournaments will help make this our most successful tournament yet.”

“It’s a tremendous honor to help bring the WESG Qualifiers & Finals to both the U.S. and Canada,” said Wim Stocks, General Manager of WorldGaming Network. “In naming WorldGaming as the Official Tournament Operator, Alisports has recognized the strength of our experience, our tournaments platform and the community of gamers we have galvanized throughout the United States and Canada.”

Online qualifiers will be run from September to November 2018 on the WorldGaming tournaments platform. In mid-November, WorldGaming Network and The Stronach Group will host the USA WESG Qualifying Finals
‘live’ at the iconic Santa Anita Park racetrack in Los Angeles, California.  The Canadian WESG Qualifying Finals will be held ‘live’ on October 26 – October 28, 2018 at Enthusiast Gaming Live Expo (EGLX), Canada’s largest video game expo, being held this year at the Metro Toronto Convention Centre.

Fnatics DOTA Team Secures Attendance at The Internationals 2018

Experienced team solidify place at August finals, following the introduction of new DOTA Pro Circuit format –

LONDON, UK. 25th June 2018: FNATIC, one of the world’s leading global esports brands, today secured a place at The International 2018 (TI), an annual tournament organized by Valve and the concluding tournament of the Dota Pro Circuit (DPC). The International 2018, held in the Rogers Arena, Vancouver in August 2018 is the first time, since its inauguration back in 2011 that the event will be held away from Valve’s hometown of Seattle. Fnatic’s experienced DOTA 2 team will attend the event in a bid to win a share of the $25 million prize pot.

Fnatic has attended every TI event since 2011 and its current DOTA team roster has over 20 cumulative attendances at the event. Fnatic’s offlaner UNiVeRsE has been a part of the TI event himself since its 2011 Cologne launch, even lifting the trophy at TI5, while support DJ has been part of the Fnatic team at TI for the past two tournaments including their memorable 4th place finish at TI6.

2018 is the first year with the new Dota Pro Circuit format, where Majors and Minors throughout the 2017-18 season were given points for good performances with the resulting top 8 directly invited to TI 2018. Fnatic initially finished 12th after falling just short of a necessary top two finish at ESL One Birmingham just before the end of the DPC – however this weekend the team has triumphed in the SEA Closed Qualifier, a round robin and subsequent playoff of eight teams consisting of three invited teams and five coming up from Open Qualifiers.

“Getting to The International is the pinnacle of a DOTA players career, and I couldn’t be more grateful to my team for helping me to attend my eighth TI now,” said Saahil ‘UNiVeRsE’ Arora, Fnatic, “This is what we play for, to be crowned champions at this world renowned event. As a team we’re dedicated to playing the best we can at all times and having that dedication rewarded by getting to attend The International is a fantastic feeling. We’re aware the next stage isn’t easy and every team that makes it to TI is capable of winning, but we’re confident that our present gameplay and strategy can put us good stead moving onto Vancouver.”

Fnatic started out the Closed Qualifier with mixed results during the initial round robin phase, finishing with four wins and three defeats. But, when facing sister teams TNC Tigers and TNC Predator in the double elimination playoff, the roster looked like one absolutely deserving of a place in Vancouver for TI2018, winning 2-0 in each game.

“I couldn’t be prouder of the guys right now. Even though I’ve come into the team recently, I’ve seen how hard they’ve been working as a team and that’s paid off this weekend,” said Kurtis ‘Aui_2000’ Ling, Head Coach of Fnatic Dota. “We’re all experienced at this game and have attended many TIs, but you never know what the event brings until it arrives. This weekend we felt good, the spirit and determination of the team shone through and has been rewarded with a trip to my hometown in Vancouver for the finals in August.”

About Fnatic
FNATIC is a leading, global esports organisation with professional teams in the most popular games such as League of Legends, Counter-Strike, Dota 2, Overwatch, Heroes of the Storm and more. Since being founded in 2004 by Sam Mathews, Fnatic teams have collected numerous honors including winning the first ever LCS World Championship and winning three CS:GO Majors, in addition to other major gaming titles. In 2015, Fnatic launched Fnatic Gear, the hardware line of gaming peripherals. The organisation launched the first ever esports concept store, BUNKR, dedicated to all things esports in 2016.

F1 Esports Pro Draft Qualifiers Confirmed

  • 66,000 players battled it out to secure a place for the draft
  • Formula 1 teams to choose their official drivers

Formula 1®, the pinnacle of motorsport, today confirmed the 40 online racers who have qualified for the next stage of the F1 Esports Series – the Pro Draft. On Monday 9th July in London, representatives from the nine F1 teams participating to the F1 Esports Series 2018 will use the Pro Draft to select which drivers will join their own esports teams and compete as a professional in the latter part of the season.

Over the course of the four online qualifying rounds, 66,000 players battled it out to secure a place for the Pro Draft, completing 1.1 million laps. A total of 111 territories  (from A for Albania to Z for Zimbabwe) were represented, competing in F1 2017 – the official game of the FIA FORMULA ONE WORLD CHAMPIONSHIP™, on the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and PC – with Great Britain leading with 23% of the players, followed by USA (16%) and Germany (13%).

Mercedes AMG Petronas Motorsport, Red Bull Racing, Hype Energy eForce India F1 Esports Team, Williams, Renault Sport Team Vitality, Haas F1 Esports Team, McLaren, Toro Rosso Esports Team and Sauber F1 Team will all be offering positions in their driver line ups as part of the series. Every team must select at least one of its drivers from the Pro Draft.

The F1 Esports Pro Draft will see the players travel from 15 countries – including the UK, Chile, Germany and Finland, amongst others – to historic Silverstone in the build up to the Formula 1 2018 Rolex British Grand Prix. There they will undergo a series of tests, assessments and interviews with the teams to demonstrate why they should be selected. The Pro Draft will be streamed online on Facebook and will also be shown live on television.

Once selected, the official esports drivers will represent their real-world teams later on in the season as they race in the three live events that will determine the 2018 F1 Esports Series Teams’ and Drivers’ World Champions. There will be a prize fund of $200,000 allocated to the teams based on their positions in the team standings.

Of the 40 players confirmed for the Pro Draft, 36 came through the Open Qualification phase – four online events on the F1 2017 game followed by four sets of races on each of the three platforms. The fastest nine players on PS4, Xbox and PC have all qualified. Two more players qualified through the Online Qualification Wildcard and are joined by Fabrizio Donoso Delgado and Sven Zürner, who both qualified through last year’s competition finishing respectively 2nd and 3rd.

The F1 Esports Series is operated in partnership with Codemasters, the developer and publisher of the official Formula 1 video game franchise and Gfinity, one of the world’s leading esports companies.

Julian Tan, Head of Digital Growth & F1 Esports at Formula 1 said: 
“Last year’s series was a great success and based on the level of those who have qualified for this year’s Pro Draft, the 2018 season is shaping up to be even more exciting. The drivers will now battle it out for what is a truly incredible opportunity. With the F1 teams involved we have been able to combine the power of Esports with the magic of Formula 1, establishing an authentic series that builds on what we have on the grid. We can’t wait to watch the action unfold.”

Paul Jeal, Formula 1 Franchise Director at Codemasters said:
“We have been incredibly impressed with the speed and race craft that we have seen from our players during online qualification. We have 40 outstanding racers ready for the Pro Draft, with a near equal split on returning finalists and semi finalists from last years competition, and new drivers who are ready to experience the thrill of the live events for the first time. For our gamers to have the opportunity to join a real Formula 1 team is an incredible opportunity and we cannot wait to see them perform on the biggest stage on F1 2018.”

Mark Brittain, Chief Commercial Officer at Gfinity said:
“The online tournament has seen a record number of competitors and the competition has been incredibly competitive. We now look forward to welcoming the top players and their potential Teams to the Gfinity Esports Arena for the Pro Draft as we enter the second phase of our activation.”

GINX Esports TV announces a new fighting game TV show: The DOJO

GINX Esports TV is happy to announce its new show dedicated to Fighting Games: The DOJO

Presented by Samad Abdessadki, also known as Damascus, this new production is available exclusively on GINX Esports TV. While the series will dive into the exciting world of fighting games, it will also break down the games and the communities evolving around it.

“The Fighting Games Community started as a place to hang out and meet friends, and ended up being a second family to me. From casual fun to group improvement towards being competitive, there’s a place for everyone!
Says Damasus

The DOJO is the first series dedicated to “versus fighting” on GINX Esports TV, a category focusing on one-on-one combats between players.

The six-part series will kick off on Tuesday, June 19th at 9 pm. BST. There will be weekly episodes each Tuesday following its debut, all available on GINX Esports TV.

About GINX Esports TV
GINX Esports TV is the world’s largest esports TV Network and is available in over 40 countries in 55+ million homes internationally including: UK, France, Scandinavia, Middle East, South Africa and a partnership with Super Channel in Canada.

The linear 24/7 channel aims to extend esports’ reach into television and to provide a more mainstream voice in the esports ecosystem. GINX Esports TV is the home of esports on TV.